You are required to read and agree to the below before accessing a full-text version of an article in the IDE article repository.

The full-text document you are about to access is subject to national and international copyright laws. In most cases (but not necessarily all) the consequence is that personal use is allowed given that the copyright owner is duly acknowledged and respected. All other use (typically) require an explicit permission (often in writing) by the copyright owner.

For the reports in this repository we specifically note that

  • the use of articles under IEEE copyright is governed by the IEEE copyright policy (available at http://www.ieee.org/web/publications/rights/copyrightpolicy.html)

  • the use of articles under ACM copyright is governed by the ACM copyright policy (available at http://www.acm.org/pubs/copyright_policy/)

  • technical reports and other articles issued by M‰lardalen University is free for personal use. For other use, the explicit consent of the authors is required

  • in other cases, please contact the copyright owner for detailed information

By accepting I agree to acknowledge and respect the rights of the copyright owner of the document I am about to access.

If you are in doubt, feel free to contact webmaster@ide.mdh.se

It Could Just as Well Have Been in Greek:

Note:

Paper Acceptance Rate 45 of 178 submissions, 25%

Research group:


Publication Type:

Conference/Workshop Paper

Venue:

The ACM International conference on Tangible, Embedded and Embodied Interaction (TEI)

Publisher:

ACM

DOI:

10.1145/2839462.2839475


Abstract

This paper discusses the experience and learning from introducing programming in a museum exhibition design course. Thirty-seven information design students from Sweden, with no previous experience in programming, participated in the course in 2014 and 2015. The students' tasks were to create interactive exhibition stations at a county museum in five weeks. We introduced Arduino and Processing programming in the course to enlarge the information design students' repertoire and to find ways to develop the interactive aspects of the exhibition medium. We aim to identify and discuss challenges and strengths when introducing code as design material in design education. The education of future exhibition designers is an important matter relevant the TEI community.

Bibtex

@inproceedings{Andersson Schaeffer4075,
author = {Jennie Andersson Schaeffer and Rikard Lindell},
title = {It Could Just as Well Have Been in Greek:},
isbn = {ISBN: 978-1-4503-3582-9 },
note = {Paper Acceptance Rate 45 of 178 submissions, 25{\%}},
pages = {126--132},
month = {February},
year = {2016},
booktitle = {The ACM International conference on Tangible, Embedded and Embodied Interaction (TEI)},
publisher = {ACM },
url = {http://www.ipr.mdu.se/publications/4075-}
}